Skip to content

Technical Art tips and tutorial

  • Home
  • Works
  • Contacts

Tag: unreal engine 4

[Maya-Python]UV Pivot Tool [Part 1]

9 November 20189 November 2018Leave a comment

Hello! I started working on a tool for Maya that will store positions into vertices UVs. If you think "what's it for?" well, you could use it for a lot of shader operations in game engines, especially vertex shader operations. I will show something using this when it's finished. This article will go through the … Continue reading [Maya-Python]UV Pivot Tool [Part 1]

‘Die Young’: UE4 Open World creation and optimization

4 June 201715 January 202110 Comments

I decided to make this article to help anyone that wants to start walking on the "Open World on Unreal Engine 4" path. The engine version used at the time of this article was 4.16, so some stuff could be deprecated or could have new tech support 🙂 This has been a great adventure, with … Continue reading ‘Die Young’: UE4 Open World creation and optimization

Project Kyro: basic optimization and VFX for a VR game

1 June 20171 June 2017Leave a comment

  Some time ago I was asked to work on a really cool VR project as Technical Artist and VFX Artist. The game, in this first production phase, was about fighting against another player in an arena with magic spells in a cool Harry Potter style, using your hands and your voice. The images that … Continue reading Project Kyro: basic optimization and VFX for a VR game

Iacopo Antonelli

Senior Technical Artist: Animation Pipeline @ Rockstar Games.

Former Senior Technical Artist @ Ubisoft Reflections, working on The Division 2.

Former Lead Artist & Technical Artist at Indiegala, working on the survival open world Die Young.

Previously worked on Blockstorm, for Indiegala, and several AR and VR projects for V-Rez, Crisma, Bioetika.

Search

Featured Posts

  • [Maya-Python]UV Pivot Tool [Part 1] 9 November 2018
  • Python text texture generator 6 May 2018
  • [UE4] Editor raytracing for roof detection 30 July 2017

Archive

  • November 2018 (1)
  • May 2018 (1)
  • July 2017 (1)
  • June 2017 (2)
  • May 2017 (1)
  • April 2017 (3)
  • March 2017 (1)

Categories

  • blueprints
  • maya
  • optimization
  • python
  • scripting
  • Senza categoria
  • shading
  • vfx
  • Facebook
  • Artstation Profile
  • Twitter
  • Dribbble
Website Built with WordPress.com.
Cancel