Hello! I started working on a tool for Maya that will store positions into vertices UVs. If you think "what's it for?" well, you could use it for a lot of shader operations in game engines, especially vertex shader operations. I will show something using this when it's finished. This article will go through the … Continue reading [Maya-Python]UV Pivot Tool [Part 1]
Tag: unreal engine 4
‘Die Young’: UE4 Open World creation and optimization
I decided to make this article to help anyone that wants to start walking on the "Open World on Unreal Engine 4" path. The engine version used at the time of this article was 4.16, so some stuff could be deprecated or could have new tech support 🙂 This has been a great adventure, with … Continue reading ‘Die Young’: UE4 Open World creation and optimization
Project Kyro: basic optimization and VFX for a VR game
Some time ago I was asked to work on a really cool VR project as Technical Artist and VFX Artist. The game, in this first production phase, was about fighting against another player in an arena with magic spells in a cool Harry Potter style, using your hands and your voice. The images that … Continue reading Project Kyro: basic optimization and VFX for a VR game