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[Maya – Python] Transfer Attributes sequentially with UI

19 May 20175 June 2017Leave a comment

Hi guys, today I would like to share with you a script that I found useful in many situations, for instance when you model a mesh and start placing all over the scene, remembering just in the end that you didn't have UVs on that. We can solve this problem using the Transfer Attribute tool, … Continue reading [Maya – Python] Transfer Attributes sequentially with UI

Iacopo Antonelli

Senior Technical Artist: Animation Pipeline @ Rockstar Games.

Former Senior Technical Artist @ Ubisoft Reflections, working on The Division 2.

Former Lead Artist & Technical Artist at Indiegala, working on the survival open world Die Young.

Previously worked on Blockstorm, for Indiegala, and several AR and VR projects for V-Rez, Crisma, Bioetika.

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