‘Die Young’: UE4 Open World creation and optimization

Die Young production started with an interesting idea from an artistic point of view. It was a crazy challenge for us: we had to develop an open world set in a mediterranean island using an engine that was really lacking about advanced open world optimization techniques, and we were just 6, and only 4 with … Continue reading ‘Die Young’: UE4 Open World creation and optimization

Project Kyro: basic optimization and VFX for a VR game

  Some time ago I was asked to work on a really cool VR project as Technical Artist and VFX Artist. The game, in this first production phase, was about fighting against another player in an arena with magic spells in a cool Harry Potter style, using your hands and your voice. The images that … Continue reading Project Kyro: basic optimization and VFX for a VR game