Hello! I started working on a tool for Maya that will store positions into vertices UVs. If you think "what's it for?" well, you could use it for a lot of shader operations in game engines, especially vertex shader operations. I will show something using this when it's finished. This article will go through the … Continue reading [Maya-Python]UV Pivot Tool [Part 1]
Tag: shading
How to iterate atlas textures in UE4
Some days ago, I needed to find a way to iterate through an atlas of textures in a UE4 material: I wanted to apply this to some decals that I was spawning always together. So I setup this material which allows me to iterate through an atlas and pick a texture from it, and I … Continue reading How to iterate atlas textures in UE4
Creating Northern Lights in UE4
Some time ago I got a job request about the creation of a "northern lights procedural building tool" in Unreal Engine 4. I was asked to create a shader to simulate different kinds of northern lights and a system to create them with splines inside the editor. After some researching I found an interesting way … Continue reading Creating Northern Lights in UE4