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Tag: northern lights

Creating Northern Lights in UE4

5 April 201713 November 2019Leave a comment

Some time ago I got a job request about the creation of a "northern lights procedural building tool" in Unreal Engine 4. I was asked to create a shader to simulate different kinds of northern lights and a system to create them with splines inside the editor. After some researching I found an interesting way … Continue reading Creating Northern Lights in UE4

Iacopo Antonelli

Senior Technical Artist: Animation Pipeline @ Rockstar Games.

Former Senior Technical Artist @ Ubisoft Reflections, working on The Division 2.

Former Lead Artist & Technical Artist at Indiegala, working on the survival open world Die Young.

Previously worked on Blockstorm, for Indiegala, and several AR and VR projects for V-Rez, Crisma, Bioetika.

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