The Division 2
2017 – Current
Working at Ubisoft Reflections as Technical Artist on The Division 2.
Lead Artist & Technical Artist
Die Young is an open world survival set in a mediterranean island, realized in Unreal Engine 4. I lead the art department on assets creation and environment set-dressing, worked with the lead programmer on optimization, defined technical rules for art assets, wrote a workflow doc between art and design and for art assets production, created a shaders library in Substance Designer and Unreal Engine 4, and handled all the lighting and vfx of the game.
Technical Artist & Vfx Artist
Worked as a Technical Artist & Vfx Artist on Project Kyro prototype, I worked with the other team mates to optimize the VR game, I defined art production rules and techniques for the project, and created the basic spells for the game (particles, shaders and textures).
C# Programmer – UI Designer / Developer
Blockstorm is a multiplayer FPS, I worked on the UI system designing and developing it on Unity3D. I also provided some 2D and 3D assets like textures and skyboxes. I also wrote documentation and coded a forum to support Unity Web to preview the maps and the characters created by the users.
This is my Artstation profile, with some modelling, texturing, lighting and shading projects.