Works

Die Young

Lead Artist & Technical Artist

2015-2017

Die Young is an open world survival set in a mediterranean island, realized in Unreal Engine 4. I lead the art department on assets creation and environment set-dressing, worked with the lead programmer on optimization,  defined technical rules for art assets, wrote a workflow doc between art and design and for art assets production, created a shaders library in Substance Designer and Unreal Engine 4, and handled all the lighting and vfx of the game.

http://www.dieyoungnow.com/

http://store.steampowered.com/app/433170/Die_Young/



Project Kyro

Technical Artist & Vfx Artist

2017

Worked as a Technical Artist & Vfx Artist on Project Kyro prototype, I worked with the other team mates to optimize the VR game, I defined art production rules and techniques for the project, and created the basic spells for the game (particles, shaders and textures).



Blockstorm 

C# Programmer – UI Designer / Developer

2013-2014

Blockstorm is a multiplayer FPS, I worked on the UI system designing and developing it on Unity3D. I also provided some 2D and 3D assets like textures and skyboxes. I also wrote a documentation and provided some scripts to run Unity online to preview the maps and the characters generated by the users.

http://store.steampowered.com/app/263060/Blockstorm/?l=italian



Artstation Profile

This is my Artstation profile, with some modelling, texturing, lighting and shading projects.

https://www.artstation.com/artist/iacopoantonelli