[UE4] Editor raytracing for roof detection

Hi guys, I made a blueprint which I found useful to execute some automatic procedures with objects that are placed under a roof. This can be useful during an open world production where you have tons of objects and you don't want to rely on manual control on each of them. In a production situation, … Continue reading [UE4] Editor raytracing for roof detection

[Maya – Python] Transfer Attributes sequentially with UI

Hi guys, today I would like to share with you a script that I found useful in many situations, for instance when you model a mesh and start placing all over the scene, remembering just in the end that you didn't have UVs on that. We can solve this problem using the Transfer Attribute tool, … Continue reading [Maya – Python] Transfer Attributes sequentially with UI

[UE4] Analyzing your game textures streaming using Python and a CSV file

Hi guys, today I would like to share with you a python script I wrote to order a CSV extracted by the ListStreamingTextures command in Unreal Engine 4. I used this in Die Young production to analyze my streaming textures log, since the UE4 command just listed textures without caring about any order rule like … Continue reading [UE4] Analyzing your game textures streaming using Python and a CSV file